Critiques for Week 01
Paper: From User interfaces
for all to
an
Information Society for All: Recent achievements and future challenges
(C. Stephanidis, 2000)
Please note: These are mostly
critique items from previous terms. Soem of them do not have
sufficiently strong suggestions to earn full marks. It is not enough to
merely ask that the paper explain or define something. E.g. if a
definition is needed, you should propose one (after trying to figure
out what is meant and/or googling the term and seeing what other people
mean by it).
01
Identification
Name: Design-Time Accessibility
Type: Challenge
Discussion:
The paper consistently discounts "ad-hoc" modifications as an effective
means to ensure accessibility, and insists, instead, that a design-time
approach is essentially the only way to properly address accessibility.
Location: Introduced page 2,
explained on page 5.
Significance:
It must first be asked if it is actually true that the only valid point
which accessibility can be addressed is at design time. Before
insisting that major changes be made to the way that software
developers approach design, it must be shown that these specific
changes are, indeed, necessary. There are many obvious
objections to these assumptions.
Suggestion:
The Unified User Interface
approach requires designers to enumerate user requirements for every
conceivable individual ability
and external environmental context. Is this a reasonable expectation
when it could involve hundreds of different abilities and millions of
combinaitons of abilities and even more external environmental factors?
Can designers be expected to predict, with any sense of
comprehensiveness, every possible individual who uses their software or
context in which it appears? Why not encourage developers to ensure
that their design is easily modifiable so "ad-hoc"
solutions, which can be created for specific contexts and can be
tailored for individual users, are more effective?
02
Identification
Name: Unified Interfaces focus on
Design
Type: Challenge
Discussion:
This section discusses the theoretical aspects of designing the user
interfaces
Location: section 2.1.1 and
throughout the paper
Significance:
Achieving the goal of developing user
interfaces for all seems to be hazy and clear explanation is required.
The paper jumps right into design without expalining how this design
can actually respond to actual user needs.
Suggestion:
Focus of the designer seems to be on
the Design phase of User Interfaces without considering the Users
involved. Users seem to be given a second priority which should not be
the case. Reference
http://www.uiaccess.com/accessucd/analysis.html
from book “Just Ask: Integrating Accessibility throughout Design” by
Shawn Henry.
03
Identification
Name: Dedicated UUI
Language
Type:
Opportunity
Discussion:
While
discussing a United User Interface (UUI),
it is mentioned that an interface specification can be build using a
dedicated
programming language instead of a traditional one
Location: 2.1.1 Unified
interfaces, page 2
Significance:
It would be
helpful if more details were
provided about the benefits of a dedicated programming language over a
traditional one. It seems that libraries
could be created for a traditional language in order to simplify making
an
implementation specification as well as having the advantage of a wide
variety
of development tools available to a more commonly used language.
Suggestion:
It is
important to compare and
contrast the benefits to a
development team given by both a traditional and a dedicated language. This includes vital aspects such as
cross-platform
compatibility, ease of development, availability of development tools,
and ability
to develop an interface for the broadest possible user base. It is not
clear that the system being proposed is superior in all these aspects.
04
Identification
Name: Design
patterns
Type:
Opportunity (NOTE: This is an opportunity for a project also)
Discussion:
Many
dialogue patterns should be used in
designing accessible interfaces. Which
patterns are most important?
Location: 2.1.1 Unified
interfaces, page 3
Significance:
Designing for
the broadest possible selection of
users may not always be possible due to various constraints, be they
time or
budget. It is important to determine
which patterns are most important to have when the system ships, and
which
could possibly be added later.
Suggestion:
There are
several factors that could be used in
determining how important it is to use a particular pattern during the
design
phase. They include the number of users
it would assist, the ease of specifying that particular pattern, and
the
difficulty involved in adding that pattern after the design phase is
complete. There may be other aspects to
discover as well.
05
Identification
Name: The "Dialogue Artefact"
Abstraction
Type: Challenge
Discussion:
The paper suggests that developers regard UIs in terms of various
"Dialog Artefacts"increasing the level of abstraction in the design
process.
Location: Introduced page 3
and discussed throughout
Significance:
The paper is written, necessarily, under the assumption that developers
are not making software properly accessible. Why assume, then, that
they can adequately develop their own specifications that give rise to
accessible software? The enumeration of various "Dialog
Artefacts" that are tailored to various users and usage
contexts is crucial to the Unified Design philosophy. If so, why does
the paper not describe any sort of standardized specification for these
enumerations, so that they could be drafted by usability experts and
shared freely with the development community?
Suggestion:
It is not demonstrated how this
abstraction is helpful in
addressing accessibility concerns. It is missing the
existence of, or at least pointing to, a set of concrete examples of
effective dialog artefacts that cater to specific individuals. It may
be more beneficial for developers to focus more on
these specific requirements in general, rather than the abstract
notions required for their design and implementation. Developers need
to be instructed how to design UIs in an accessible way, not on how to
design their UIs in the first place.
06
Identification
Name: Dialogue Artifacts
Type:
Opportunity
Discussion:
This term is introduced without giving a formal definition of what it
means. A formal definition would help to clarify what is meant by
this term when it is used in the paper.
Location: section 2.1.1
Significance:
This term seems to deal with
accommodating different user needs and different contexts where an
application will be used, which is central to the main idea of the
paper of accommodating a range of user needs.
Suggestion:
This term should be defined, eg. as
individual messages that need to be communicated as part of a dialogue.
An example could be given to clarify its meaning.
07
Identification
Name: Evaluation
Type:
Opportunity
Discussion:
Figure 1 shows evaluation is one phase of iterative software
development cycle.
Location: page 3
Significance:
User interfaces for all expand the
targets of evaluation. Furthermore, the adaptation–related behaviors
of UI4A only can be evaluated in context. Thus, evaluation becomes a
challenge for UI4A.
Suggestion:
Planning for evaluation of
adaptation-related behaviors will require a
considerable amount of work to ensure that the evaluation actually
evaluates everything that needs to be evaluated. To evaluate the
results in context, it would be helpful for the development to identify
the contexts for which the interface is designed.
08
Identification
Name: Adapting to users and context
Type:
Opportunity
Discussion:
Labeled as metaphor independence and automatic adaptation capabilities,
the paper states that the system would be able to adapt to different
users and contexts of use.
Location: near end of section
2.1.1
Significance:
Although it makes sense that users will
have different needs, users that are grouped in a particular category
may not necessarily have the same needs. For example, some
seniors may need accommodations for hearing or sight impairments, but
others may not.
Suggestion:
In addition to classifying users' needs
based on their classification in a particular group, users should also
be able to specify their specific needs, such as speech output or large
fonts.
09
Identification
Name: interactive application (see
also design patterns discussion above)
Type:
Opportunity
Discussion:
Except putting all alternative dialogue patterns into a single software
application, we also can use another way.
Location: Ch 2.1.1 page 4
Significance:
A possible technique to reduce the
resources required.
Suggestion:
We can treat every alternative dialogue
artefact separately and take all the necessary implementation steps to
arrive at an alternative interface version. If several different
artefacts have same implementation, we can treat then together. Then we
save a lot of resources.
10
Identification
Name: Accessibility on a
Per-application Basis as Opposed to a Per-platform Basis
Type: Opportunity
Discussion:
From the discussion in these sections, it is apparent that UI4All and
Unified User Interfaces are intended for the development of accessible
applications, not accessible systems or platforms.
Location: 2.1.1 Unified
interfaces (paragraphs 3, 4), 2.2 Early applications and demonstration
phase
Significance:
Upon reviewing these sections, UI4All
and Unified User Interfaces are partly intended to help to develop
accessible applications for personal computers, including Microsoft
Windows, MacOS X and Linux based computers. If a person was going to
use one of applications on such a computer, they are most likely going
to want to use the rest of the platform as well. In circumstances where
no accessible applications is running and the platform does not have
any adaptive technology in place, disabled and other disadvantaged
persons would have no means to access and start the needed
applications. Besides, personal computers are often the only mean
through which disabled and other disadvantaged people can participate
in society and day-to-day living in an independent manner. It would be
more helpful to make the platform (i.e. personal computer) accessible.
Suggestion:
Since UI4All and Unified User
Interfaces show promise with making individual applications accessible,
maybe we should use this research to develop accessible platforms.
Future research could develop strategies, specifications, and
toolkits/libraries to make the interactitve facilities of the different
platforms in a standard and consistent manner.
11
Identification
Name: Development of interface
Type: Challenge
Discussion:
This section is too general. It seems to imply that an accessible
application can be developed on any platform with appropriate ways
totranslate the application to the specific platform's capabilities. If
one platform has capabilities that another does not have, it may be
more difficult to have the same system work on multiple platforms in
the same way.
Location: section 2.1.2
Significance:
If a system like the one described is
to be developed, cross-platform usability is one of the aims.
Suggestion:
There does not seem to be a clear
solution. Perhaps the application could be modified for target
systems to give as much accessibility as possible. For example, a
system which allowed use of speech synthesis to convey information to a
blind user where this was available may be able to use audio tones on
another where speech synthesis was not available, provided this was a
practical solution.
12
Identification
Name: Platform Independence and
Responsiveness
Type: Opportunity
Discussion:
This section discusses the importance of platform independence for the
successful development and implementation of a unified interface. How
would this affect the responsiveness of applications developed with
this unified interface?
Location: 2.1.2 Unified
interface development(, paragraphs 4, 9, 10)
Significance:
According to this section, the unified
interface is supposedly independent of any interaction platform or
graphical environment, i.e. platform independent. If the unified
interface cannot directly "call" the interactive facilities for any
platform, the responsiveness of the applications and their interface
may become noticeably delayed. In my experience, a noticeable delay in
resonsiveness of an application or assistive technology is one of the
most unsatifactory experience, especially if the delays occur
continually and frequently. These delays leave the user with a sense of
not being efficient. As been defined by ISO, usability must meet
criteria for efficiency and satisfaction. With the feeling unsatisfied
and inefficient, the criteria for usability are not being met.
Therefore, we need to address the performance of the unified interface
and applications developed with it.
Suggestion:
To ensure the viability of the unified
interface, we must ensure it has sufficient performance and
responsiveness that applications developed with it do not have
unusually long delays in their resonsiveness. People will notice a
delay as short as 0.5 second and expect a respond to their action (e.g
dialogue box opens after they select the appropriate button) less than
0.5 second later. According to the discussion in this sections, tools
have been develop to generate toolkits/libraries for the differnt
platforms, such as Microsoft Windows and X Window. Next, research is
needed to develop strategies and tools to optimize the
performance/responsiveness of these toolkits/libraries for their
respective platforms.
13
Identification
Name: Unified Design
Type: Challenge
Discussion:
A "Unified" approach to User Interfaced design is called for, with UIs
being independent from both platform and specific interaction models
and metaphors.
Location: page 5
Significance:
The principals of Unified User Interface design suggest that the
creation of a UI be decoupled conceptually from actual programming
implementation. It is obvious that this increases cross-platform
compatibility, but the paper doesn't explicitly describe how this
compatibility benefits accessibility.
Suggestion:
There should be concrete evidence suggesting that a decoupling of
design and implementation would have tangible benefits for making
software accessible. Does this process simply make the development of
an accessible UI easier? If so, how are these suggestions superior to
the design practices of software engineers who specialize in such
things, and who have intimate knowledge of their systems and their
target users? Furthermore, there are no specific standards regarding
the format of the enumerations and design requirements necessitated by
the UUI design process. If we expect developers to come up,
individually, with their own "unified" designs, are they really
unified in any sense?
14
Identification
Name: Single Responsibility
Principle and Interface-Segregation Principle
Type: Challenge
Discussion:
The concept of a Unified User Interface violates two specific design
principles: Single Responsibility Principle and Interface-Segregation
Principle.
Location: Section 2.1.2, p. 5
Significance:
In the eyes of usability, having a Unified User Interface would be
ideal since it allowed everything to be generic and accessible to
everyone. However, solutions to usability issues should still follow
basic design principles.
Suggestion:
Robert C. Martin lists Single Responsibility Principle and
Interface-Segregation Principle as two design principles of agile
software development in his textbook "Agile Software Development:
Principles, Patterns, and Practices".
Single Responsibility Principle states that each class or object should
have only one reason to change, i.e. it has one responsibility. Since
the implementation of the Unified User Interface requires it to be
constructed as a composition of abstractions at different levels of
interaction, it would have to be able to do the jobs of each of the
abstractions. That has many responsibilities.
Also, in creating such an interface violates the Interface-Segregation
Principle, which states that clients should not be required to
implement methods that they will not use. Once again, since it's an
abstraction of so many jobs at all different levels, it is likely that
there will be methods in the interface that some clients would never
use.
15
Identification
Name: User Setting
Storage
Type:
Opportunity
Discussion:
A system
is to adapt automatically to a user’s
preferences. What happens when the user
has to use a different system?
Location: 2.1.2 Unified
interface development, automatic
adaptation mentioned on page 6.
Significance:
If the system
is to adapt to the user’s
preferences, then there should be some easy way of reusing those
preferences
when the user switches systems in order to avoid or reduce the time
needed to
re-train a system.
Suggestion:
A solution
would be easiest in a networked
computer setting, where a user’s accessibility preferences could be
stored
along with the rest of their user profile.
Using a public terminal, say an internet café terminal,
would be more
difficult. Maybe settings should be
exportable to USB memory, or even storable and easily accessed online.
16
Identification
Name: Metaphor
Type: Challenge
Discussion:
One of the main characteristics of this framework is metaphor
independence used to cater for the interaction needs and
characteristics of diverse target user groups,
Location: page 6
Significance:
Metaphors can potentially improve the
ease of use, user satisfaction of user interface. Moreover, new
metaphors emerge very quickly. This poses a challenge to unified user
interface development process.
Suggestion:
It is unclear how unified user
interface development process could support emerging interaction
metaphors. For a metaphor to be effective, it needs to be complete
enough to encompas all the elements that it is used to describe and it
needs to be clear to its users. While this technology might allow
implementing new interaction techniques, there is no guarentee that any
metaphors that accompany them will apply to all facets of the existing
application.
17
Identification
Name: evaluation
Type: Challenge
Discussion:
How can we know that it is a good design for the users? Does system
behavior match the user’s task requirements? Are there specific
problems with the design? Can users provide feedback to modify design?
Location: 2.2 page 7
Significance:
Evaluation is the process of
characterizing and appraising something of interest [1].Evaluation is
essential for ensuring good design that proves viability of investing
in new expensive system. [1] http://en.wikipedia.org/wiki/Main_Page
Suggestion:
Questionnaires and surveys would be
helpful to evaluate the design. You can plan a set of central questions
for users such as open-ended, closed, scalar, multi-choice, or ranked
question.
18
Identification
Name: Classified Disabilities
Type:
Opportunity
Discussion:
This section discusses areas that the UI4All has been tested with and
to be used with. They all focus on mental and physical disabilities.
What about issues with individuals' personal abilities?
Location: Section 2.2. p. 7
Significance:
There are more disabilities than just mental or physical ones. Although
English seems to be universally understood, users prefer to read
content in their first language.
Suggestion:
Instead of only focusing on the obvious disabilities (such as mental
and physical), there should be more focus on people's individual
abilities. For example, not everyone understands the terminology in the
technical and research world. There should be a way to accommodate for
that. True Universal Access 4 All needs to include linguistic
accessibility.
19
Identification
Name: Analyzing and modeling
interactions
Type:
Opportunity
Discussion:
What are the more suitable units for analyzing and modeling
interactions?
Location: Section 2.3, p. 7
Significance:
The author states analyzing user actions such as keystrokes is not
enough to provide contextual insights needed for UI4All. He does not
mention how to overcome this problem or what was done to resolve this
issue in the demonstration projects.
Suggestion:
Potential solutions to this problem should be proposed to allow the
reader to know how to resolve this problem. A computer can only know a
user through key strokes and mouse movements. What else should be used?
Perhaps the system keeps a profile of the user in storage for all
applications to access. The user would have to provide the information
in the profile ahead of time.
20
Identification
Name: Getting Applications Developed
with Unified User Interfaces
Type: Opportunity
Discussion:
This section and previous sections discusses what Unified User
Interfaces is, How it was developed, and what are it advantages over
traniditional UI development. Yet there is no discussion on how Unified
User Intefrace was be released to the developers and how developers
will be convinced to develop applications with Unified User Interfaces.
Location: 2.3 Comparison with
prevalent user interface development practices
Significance:
The success of any UI, development
environment, or operating system depends upon a vibrant and innovative
developer community. For Unified User Interfaces to be used and
accessible applications to be developed, the developers need to be
support with the proper tools, training, documentation, and expert
knowledge/assistance.
Suggestion:
The supporters and sponsors
need to considers developing the following products and services to
convince developers to create applications with Unified User
Interfaces.
- Tours/leatures to educate developers about Unified User
Interfaces and it advantages
- Released
the tools, specifications, and toolkits/libraries for the
common/popular platforms, such as Microsoft Windows, MacOS X, and Linux
- Advanced and innovative tools to simplify, minimize drugdery,
speed up the design and analysis of the unified interfaces
- Guided education on Unified User Interfaces such as courses and
workshops
- Self paced educational materials such as videos, books/manuals,
articles, examples, and Web sits
21
Identification
Name: Empty Terminology
Type: Challenge
Discussion:
The paper employs a table of very specific terminology to describe its
principals, but these terms are never introduced.
Location: page 8
Significance:
A central purpose of this paper is to summarize effective Unified User
Interface design principals to people unfamiliar with them. In the
tables which contrast this approach to current design practises,
several terms are employed that haven't been mentioned anywhere else in
the paper, such as "Polymorphic task hierarchy" and "Middle-out"
processes. These terms are not ubiquitous, and it seems as if the paper
is written under the assumption that the reader is quite familiar with
Unified User Interface design jargon. This assumption contradicts a
central purpose of the paper.
Suggestion:
There should not be any terminology used in the explanation of this
design philosophy that requires pre-existing knowledge of it. If these
terms are indispensable, the reader should be briefly introduced to
them, or should be explicitly pointed to a paper in which they are
defined. "Middle-out" is used in oposition to "Top-down" which means
general to specific development and in oposition to "bottom-up" which
means development that builds from details to general components that
combine the details. In order to do "middle-out" development we need to
know what the middle refers to. It is not a commonly understood
development direction, but is only used once in the table on page 8.
Where there are no convenient definitions easily found with Google,
ther are a number of instances where the term is used in conjunction
with describing developments. "Middle-out" is increasingly being used
to describe developments that start with whatever is known, (often
neither details or generalizations, but rather issues) and then moving
both to genealize and specialize these mid-level issues until a fuller
picture of the problem/solution is known.
22
Identification
Name: Levels
of concerns of Design for All Diagram
Type: Challenge
Discussion:
This
section provides a diagram and talks about the “Levels of concerns and
implications of design for all”.
Location: Section
3 (8th page) and Section 3.1 (9th page)
Significance:
The
levels of concern seem to be incomplete.
Suggestion:
One
of the biggest concerns of Design for all should be the users however,
the diagram/description
fails to mention their role. Also
missing is peripheral devices (printers, scanners, any special devices
impaired
users might need). A universal design
would need to consider these.
23
Identification
Name: Benefits to
industry
Type:
Opportunity
Discussion:
It is
emphasized that the Health Telematics industry
can benefit from increased accessibility.
Which other industries could benefit most from a universal user
interface? Which benefits would those
industries realize?
Location: 3.2 IS4ALL,
p. 10
Significance:
Identifying
those industries with the most to
gain can assist in the widespread adoption of accessibility standards.
Suggestion:
Creating a
process whereby a company’s services
could be audited for accessibility could determine how they could be
improved
by accessible design.
Copyright © 2007, 2009 - Jim
A. Carter Jr.